
Creating Cult of the Lamb with Julian Wilton
The AIAS Game Maker's Notebook
Galtz and Lamb - What Is a Surprise, Not What You Just Made?
Galtz and Lamb is a roguelike dungeon crawler with base building games. The game had some sort of like cultural cut through that, you know, very few games achieve. How much do you think that decision very early on to try and like to first of all, design a game that you can sell before you design a game we want to make?
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