
Creating Cult of the Lamb with Julian Wilton
The AIAS Game Maker's Notebook
What Was the Switch Like With Super Adventure Pals?
It took like four years to kind of get done. I was still at uni at the time as well. Meanwhile, we're kind of part time on it. And that's meant that like, yeah, Jay could also work on this other game because like I was kind of slow. So he could kind of spend time on this othergame as well. In the in the downtime. But by the time Never Give Up came out there were no more Flash Games games for PC or mobile. We had to go in your eye. You got to deal with it. The core design of it, I guess, was kind of simple because it's just platform again. Although by that point
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