

95: (Rerun) Making Generous Games with Terry Cavanagh (Dicey Dungeons)
4 snips Jul 22, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Introduction
00:00 • 2min
The Game of End of Your Show
02:08 • 4min
The Dicy Dungeons
06:08 • 2min
Dacy Dungeons
07:59 • 3min
Terry's Game Design - Sibecon and Super Hexagon
11:20 • 3min
Dicey Dungeons
13:54 • 2min
Game Design - What Is It All About?
15:45 • 3min
Game Review - Doe Stick
19:02 • 2min
The Biggest Gadget in Dice Dungeons
20:55 • 2min
Dicy Dungeons
22:56 • 2min
Is It Raining Man, and What Is at I?
25:03 • 2min
Game Design
27:25 • 4min
The Hardest Game Ever, Isn't It?
31:31 • 2min
Overland
33:32 • 2min
How Long Should I Be Working on a Survival Sq Prototype?
35:50 • 3min
What Are the Best Games of the Past Decade?
38:54 • 2min
A Game Design Class Teaching Platformer Game Design
40:49 • 4min
How Do You Make a Game Like V?
44:34 • 2min
Zelda
47:00 • 3min
Game Designer
49:33 • 2min
Super Hexagon
51:57 • 3min
Survival Games
54:57 • 4min
Dice Tontons - Do You Do a Lot of Play Testing?
59:08 • 2min
Playtesting
01:00:44 • 2min
Is There a Line That You Can't Cross?
01:03:13 • 2min
How Do You Judge the Right Decisions for How to Blow Up Something?
01:04:53 • 2min
Organizing Equipment
01:06:52 • 2min
Is It Relaxing to Work Like That?
01:08:35 • 3min
Game Review
01:11:22 • 2min
The Difference Between a Game and a Dice Dungeon?
01:13:32 • 2min
How Does the Jester Work?
01:15:12 • 2min
Hearthstone Battle Grounds
01:17:40 • 5min
You're Not a Good Manager, Really.
01:23:02 • 2min
The Spalanke Show
01:24:53 • 3min