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95: (Rerun) Making Generous Games with Terry Cavanagh (Dicey Dungeons)

Eggplant: The Secret Lives of Games

CHAPTER

Game Design - What Is It All About?

Am is a deck building rog like most of the time, but it's not really, because you don't have a deck. You make decisions between fights for what you have quipped, but you always have the same thing then every turn. And i think fa falls into this sort of generosity that we were talking about. Cause it's like, you know, as a game design you basically had to design, like, effectively, six different entire games on this project.

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