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95: (Rerun) Making Generous Games with Terry Cavanagh (Dicey Dungeons)

Eggplant: The Secret Lives of Games

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Hearthstone Battle Grounds

The game is designed around the idea of, like, let's mess with the sequence. The order in which you do things on your turn is so important. I've been meaning toa, give that a more a deliberate luck kind of cannabunst off it,. But because nick's not here, he had a question that i think will just take us in a little bit of different direction. Enclosing,that says, i ah, i feel like the game show theme of the game wasn't there when i first saw it on line. If that's true, howd that come together?

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