
95: (Rerun) Making Generous Games with Terry Cavanagh (Dicey Dungeons)
Eggplant: The Secret Lives of Games
How Do You Judge the Right Decisions for How to Blow Up Something?
I wonder if you could take a shot at explaining the kinds of problems or the thoughts that go through your head when you're staring at something like the seven day rogue like version of dicy dungeons. How do you judge the right decisions for how to blow it up andn make it into this larger thing? Like, what are your heristics for for that kind of approach? Cause you're not just like coming up with an idea, sitting down and doing it and seeing if it works, right? Something in your brain is like ing down some things and improving other things and ing what does that look like? Yelike a melgalei jack always does this say, sorry, you
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