
95: (Rerun) Making Generous Games with Terry Cavanagh (Dicey Dungeons)
Eggplant: The Secret Lives of Games
Survival Games
I'm thinking about how you make a survival game that has extremely short playtimes. In table top games, there's always the siblebit of parallel. Can we get the same feel in a game that only takes three hours? I want when when i walk away from it, for it to feel like i've got nothing else i want to do with it. Well, i mean, it won't be any time soon either. We've already done one big content up day, which was really fun and exciting. And so, ah, boy. This is sorryi got so aright. I definitely have one or two more that are maybe related to your current as in thinking,
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