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Terry's Game Design - Sibecon and Super Hexagon
Sibecon started out as a jam game, which was just one level. As i expanded that, i turned it into three levels that kennevall had ther a separate focus. And then when i had those three levels, i started playing around with harder modes. When i figured out what i thought i wanted the game to be, which is all these different takes from the same set of mechanicsand then the episodes came along and like multiplied the content by six. But it was kind of the same process for me when i was making it, like one one step at a time.