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95: (Rerun) Making Generous Games with Terry Cavanagh (Dicey Dungeons)

Eggplant: The Secret Lives of Games

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Zelda

The design of v is very classical, where you don't have a scrolling screen. So when you start playing the game, it feels like it could only exist as sort of like a small, level by level platforming game that you couldn't possibly understand without scrolling. I mean, surely theyd do that in zelda, but zelda is like a game made by, you know, professionals. Ah, then it's like, really hard to do that. But i guess it was kind of, ah,like putting a jigsaw together, right?

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