
95: (Rerun) Making Generous Games with Terry Cavanagh (Dicey Dungeons)
Eggplant: The Secret Lives of Games
Playtesting
Am, don't kow what i'm looking for. I'm looking for places where a player is disappointed with the outcome of something. And maybe sometimes i stick to my guns and i think, now, it is better this way,. But how do i make it so that they don't feel like about as happend? "Darcis had some very interesting systems in it, i think, and we did some cool stuff," he says. 'It's kind of like a bad version of dicy dungeons'
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