Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Introduction
00:00 • 2min
The Evolution of a Game Designer
01:44 • 5min
The Evolution of Psychographics in Game Design
06:23 • 5min
The Problem With What Overlaid
11:15 • 5min
How to Communicate Language in a Game
15:52 • 2min
How to Make a New Thing in Magic
18:15 • 2min
How to Balance Batching and Not Telegraphing in Magic
20:33 • 4min
The Resilience of Magic in Tabletop
24:24 • 3min
The Importance of Design Space in Magic
27:04 • 4min
The Importance of Trying New Things
31:19 • 2min
The History of Entertainment Media
33:12 • 2min
The Importance of a Good Game Business Model
35:10 • 5min
The Passion of a Designer
40:19 • 3min
The Importance of Drafting in Magic
43:43 • 5min
How to Be a Successful Game Designer
48:45 • 2min
How to Be a Good Game Designer
51:14 • 3min