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#293 Interview with Mark Rosewater

The Game Design Round Table

CHAPTER

The Importance of a Good Game Business Model

I think we've really made a lean mean you know designing machine at wizard so um it allows us just to make a lot more magic. We're taking mechanics and putting them into other IPs and what I found is that people's responses are either one of two things like seafood or horror. One of my earliest mentors uh Dennis Dittweller who was an early artist on magic the gathering told me something which he may have borrowed from Richard  which was we just need to make something that's worthy of obsession. The bigger our buffet the more variety we have, the more we have to offer because people can pick and choose what they want. If everybody likes your game but nobody loves

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