The Game Design Round Table

Dirk Knemeyer & David V. Heron
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Oct 7, 2025 • 43min

BtC - Ross Connell on art and marketing for games

In this episode of Behind the Cardboard, host Ellie Dix is joined by Ross Connell, curator and advocate for beautiful board games. Together, they dive into the vital role of art and marketing in game design—from how visuals shape a game’s identity to what publishers expect when reviewing a pitch. Ross also shares insights on what makes a game marketable, along with creative tactics for boosting engagement. A must-listen for designers looking to understand how art and marketing can make their games stand out.
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Sep 30, 2025 • 54min

Season: RPG - Conversing with MJ Newman on the different RPG writing scenes, what are their experiences?

In this episode of RPG, hosts Dirk Knemeyer and David Heron sit down with writer and designer MJ Newman to dive into the many sides of RPG writing. Known for her work across different properties, MJ shares her experiences navigating the unique challenges of creating for both big corporations and small publishers. The conversation covers everything from the business of selling RPGs in a niche market, to adapting mechanics that capture the right atmosphere, to what makes horror RPGs stand out. Whether you’re curious about writing for games or just love learning how stories and systems come together, this episode offers insights, behind-the-scenes details, and advice for aspiring creators.
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Sep 23, 2025 • 44min

BtC - Bez Shahriari on Your Brand as a Designer

In this episode of Behind the Cardboard, host Ellie Dix speaks with designer Bez Shahriari about the importance of building and embracing your brand as a game designer. Bez shares how their brand identity shapes not only their games but also the events, connections, and communities they create. They discuss tailoring games to resonate with a specific audience, defining a clear creative purpose, and leaning into that vision to strengthen your work. A thoughtful conversation for designers looking to understand and express their unique identity in the gaming world.
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Sep 16, 2025 • 54min

Season: RPG - Cthulhu fhtagn! with Mike Mason

In this episode of the RPG series, hosts Dirk Knemeyer and David Heron are joined by Mike Mason, creative director of Call of Cthulhu at Chaosium. Together, they explore what makes Call of Cthulhu such a lasting and unique RPG experience, how it has remained relevant for decades, and the challenges of evolving a beloved game without losing its essence. Mike also shares his approach to feedback, organizing playtest groups, and designing editions that keep players engaged. A must-listen for fans of horror roleplay and anyone curious about the craft of sustaining an iconic RPG.
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Sep 9, 2025 • 46min

BtC - Matthew Dunstan on Making and Nurturing Connections with Publishers

In this episode of Behind the Cardboard, host Ellie Dix sits down with prolific designer Matthew Dunstan, co-designer of Battle for Boulders, to talk about the art of building and maintaining relationships with publishers. They explore why nurturing these connections is so valuable, strategies for starting relationships without prior contacts, and how to strike the right balance between persistence and pressure. Ellie and Matthew also share their own positive experiences with publishers and discuss how these relationships play a role even in self-publishing. A practical and insightful conversation for anyone navigating the world of game design.
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Sep 2, 2025 • 44min

Season: RPG - Interlude: The Second Round Table

In this RPG interlude, hosts Dirk Knemeyer and David Heron return to the table to revisit some of the big conversations from recent episodes. From the debate over whether RPGs are best enjoyed for combat or storytelling, to how “serious games” balance education and fun, they unpack listener feedback and expand on earlier ideas. The discussion also touches on the evolving structure of RPG categories and the dynamic relationship between designers and GMs. A reflective, thought-provoking round table that keeps the conversation going.
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Aug 26, 2025 • 42min

BtC with April Mitchell on Sizzle Reels

In this episode of Behind the Cardboard, host Ellie Dix chats with game designer April Mitchell about the power of sizzle reels in pitching and promoting games. April breaks down what makes a great sizzle reel, from highlighting the right features to keeping things visually engaging. They discuss the do’s and don’ts of showcasing your game on video, along with practical tips for making your reel stand out. A perfect listen for designers looking to bring their games to life on screen.  
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Aug 19, 2025 • 1h 2min

Season: RPG - GM as Designer with Justin Alexander

Justin Alexander, a veteran RPG designer and author, shares his extensive knowledge on the role of Game Masters as designers. He discusses the importance of connecting narrative ideas to game mechanics, which enhances the overall RPG experience. Justin also addresses the challenges faced by new GMs and provides valuable insights into onboarding players through innovative game designs like Magical Kitty. He emphasizes the need for explicit guidance to avoid common GM mistakes and how effective communication can bridge the gap between published materials and actual gameplay.
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Aug 12, 2025 • 50min

BtC with Fertessa Allyse on Sell Sheets

In this episode of Behind the Cardboard, host Ellie Dix talks with game designer Fertessa Allyse, known for Wicked & Wise and Cascadia Junior. They dive into the world of sell sheets—why they matter, what to include, and how to craft one that grabs attention. Fertessa shares tips on outlining your game effectively, finding its unique hook, and blending your elevator pitch seamlessly into the design. Whether you’re prepping for a pitch meeting or just curious about the business side of game design, this episode is packed with practical advice.
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Aug 5, 2025 • 56min

Season: RPG - Interlude: Welcome to Willowbank

David and Dirk go over David’s newest project, Willow Bank. Revolving around DnD, (for all of you DnD enthusiasts), they have a captivating conversation on the flaws of DnD and create a vein of discussion for these topics. 

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