
The Game Design Round Table
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
Latest episodes

Feb 4, 2025 • 1h 8min
Civ Series 9 - Where are we now with Soren Johnson
Soren Johnson, the mastermind behind classics like Civilization IV and Old World, joins the discussion. He highlights excitement and concerns surrounding Civilization VII, touching on desirable changes and new mechanics. The conversation covers the evolving 4X gaming landscape and the resurgence of player interest in strategy games. Soren also delves into challenges in game design, emphasizing the balance of complexity and accessibility. His insights on optimizing gameplay mechanics and innovative combat systems make for a fascinating listen!

Jan 29, 2025 • 37min
BtC - Daryl Andrews on Generating Ideas
Ellie Dix is joined for the inaugural episode of Behind the Cardboard by Daryl Andrews, designer of Sagrada, The Real Truth, and Kodama 3D among many others. Together, they discuss Daryl’s career, how he comes up with new games, and how he pitches to publishers. How long to stick with an idea, where to put them, and how should you keep track of them? All this and more in Behind the Cardboard.

Jan 21, 2025 • 54min
#334 New Year, New Format, New Us
2024 was an excellent year for game design, and 2025 is looking to be even better. As time moves forward, TGDRT must evolve just as our favorite games do. Dirk and David discuss the state of the show; what worked, what didn’t, and what the future holds for the show. They also announce TGDRT’s brand new programming, Roundtable Retrospective and Behind the Cardboard with Ellie Dix, discussing the exciting new content focused on the behind the scenes of making games.

Jan 7, 2025 • 52min
#333 App-Integration with Andrew Fischer
Dirk and David are joined by Andrew Fischer, lead designer of the Cosmere RPG. In this first of two interviews, the crew discusses Andrew’s career, from working at Fantasy Flight Games to being the lead designer of the world’s biggest Kickstarter game. Topics include the pros and cons of app-integration for games, surprise elements in RPGs, and the GM-less nature of games like Gloomwood.

Dec 24, 2024 • 37min
#332 Listener Questions with Ellie Dix Show
The Game Design Round Table rounds out its best year yet with another set of Listener Questions! Dirk and David are joined by Ellie Dix once more to answer your questions about hidden information, designing for different group sizes, and exploring a world in which you only played board games once.

Dec 3, 2024 • 56min
#331 Solforge Fusion with Justin Gary
Dirk and David are joined this week by Justin Gary, founder of Stone Blade Entertainment and co-designer of Solforge Fusion. They discuss the life, death, and rebirth of Solforge, as well as its unique approach to content generation. Topics include the history of Solforge, how the usage of the Blockchain affects monetization, the community of Solforge, and how the game successfully incorporates procedural generation into its card design.

Nov 19, 2024 • 53min
#330 Xenolanguage with Kathryn Hymes
This week, Dirk and David are joined by Kathryn Hymes, co-owner of Thorny Games and former co-host of the show. Together, they discuss Kathryn’s new game Xenolanguage, a roleplaying game where players take the role of humans tasked with deciphering an alien language. They give their thoughts on designing GMless games, especially focusing on how to facilitate interesting experiences within the rules. Topics include an in-depth look at Xenolanguage’s design, the breadth in experience of GMless games, approaching the business side of GMless games, and what future games may look like in the field of language.

Nov 5, 2024 • 53min
#329 Small Games with Ellie Dix
This episode, Dirk and David are joined by Ellie Dix, owner of The Dark Imp and author of The Board Game Family. They discuss Ellie’s career and path into game design, as well as the intricacies of how she manages to design so many games. Topics include managing small projects, how to choose which designs to focus on, the importance of managing a playtest group, and the worth of games as educational tools.

Oct 22, 2024 • 56min
#328 Civilization Series 8 - Ara
Dirk and David dive into the challenges and delights of Ara: History Untold by Oxide Games. They critique the game's marketing and its clunky crafting systems. Expectations and frustrations emerge with game mechanics, resource management, and the complexities of city-building. The discussion highlights underwhelming elements of religion and diplomacy while comparing Ara to the broader Civilization series. They reflect on the innovation potential in the genre and the ongoing battle between player hopes and game realities.

Oct 8, 2024 • 1h 6min
#327 Undergrove with Elizabeth Hargrave and Mark Wootton
David is at the helm this week, joined by Elizabeth Hargrave (Wingspan, Mariposas) and Mark Wooton (Legend of the Five Rings, Mariposas). The trio discuss Elizabeth and Mark’s new game Undergrove, a resource management and tile placement game about building a mycelial and arboreal network. Topics include how Undergrove was developed, designing for the mushroom theme, Mark and Elizabeth’s relationship with nature, and how a competitive game can be developed without encouraging antagonistic relationships between players.
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