
The Game Design Round Table
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
Latest episodes

Apr 1, 2025 • 1h 4min
Season: RPG - Prologue
TDGRT kicks off its first season on RPGs with a discussion on Dirk and David’s experiences, and where they want to take the season from here. They talk about the pros and cons of modern Dungeons and Dragons, and alternative styles of game design that better suit different genres of play.

4 snips
Mar 25, 2025 • 39min
BtC - Adam Porter on Playtesting
Ellie Dix is joined by Adam Porter, designer of Kompromat, Pikoko, and Doodle Rush. Together, they discuss the playtesting process, why it’s so important, and the biggest mistakes people make while playtesting. Topics include tracking confusion during sessions, structuring how and what feedback is given, and being a good playtester.

Mar 18, 2025 • 58min
Civ Series Finale Part 2 - Civilization VII
Dirk and David continue their discussion in part 2 of TGDRT’s Civilization Series Finale! They dive into many of the systems that didn’t work for them, and what they wish had been done instead. Topics include religion and trade, the problems with Civ VII’s map generation, and the costs associated with stripping away flavor in favor of starker mechanics. They also talk about what’s next for TGDRT, and wrap up the Civilization series. Most importantly, is David actually done with Civilization games?

Mar 11, 2025 • 53min
BtC - Scott Rogers on Prototyping
Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.

Mar 4, 2025 • 54min
Civ Series Finale Part 1 - Civilization VII
The time has finally come; Civilization VII is out! After many hours with the game, Dirk and David come together to share their thoughts on the game. Did it live up to the hype? How does Civ VII stack up to previous games? Will David ever play another Civ game again? All these questions and more on part 1 of 2 for TGDRT’s Civ Series Finale. Topics include the power of the butterfly effect, the loss of narrative and flavor, troubles with map generation, and the sum effects of the new systems.

Feb 25, 2025 • 36min
BtC - Naming Games with Peter Hayward
Peter Hayward, an Australian game designer now in Los Angeles, shares his insights on the crucial art of naming games. He discusses how a strong title can influence the perception of a game from the start, affecting both pitching and publishing. The conversation covers the role of thematic elements, like those in his game Fiction, and the importance of collaboration in crafting names that resonate. Peter also navigates the challenges of trademark issues and the significance of uniqueness in a saturated market, revealing the intricacies of successful game design.

Feb 18, 2025 • 1h 3min
Civ Series 10 - Listener Questions
Civilization 7 approaches! As we prepare to share our thoughts on Civ 7, we answer another round of listener questions. Topics include Dirk and David’s ideal Civ game, how to approach kingmaking in multiplayer games, and why diplomacy in Civilization is often so underwhelming.

Feb 11, 2025 • 46min
BtC - Sen-Foong Lim on Motivation
This week on Behind the Cardboard, Ellie is joined by Sen-Foong Lim, ENNIE winner and designer of Mind: MGMT, Corpse of Discovery, and The Revenant Society.

Feb 4, 2025 • 1h 8min
Civ Series 9 - Where are we now with Soren Johnson
Soren Johnson, the mastermind behind classics like Civilization IV and Old World, joins the discussion. He highlights excitement and concerns surrounding Civilization VII, touching on desirable changes and new mechanics. The conversation covers the evolving 4X gaming landscape and the resurgence of player interest in strategy games. Soren also delves into challenges in game design, emphasizing the balance of complexity and accessibility. His insights on optimizing gameplay mechanics and innovative combat systems make for a fascinating listen!

Jan 29, 2025 • 37min
BtC - Daryl Andrews on Generating Ideas
Ellie Dix is joined for the inaugural episode of Behind the Cardboard by Daryl Andrews, designer of Sagrada, The Real Truth, and Kodama 3D among many others. Together, they discuss Daryl’s career, how he comes up with new games, and how he pitches to publishers. How long to stick with an idea, where to put them, and how should you keep track of them? All this and more in Behind the Cardboard.