

The Game Design Round Table
Dirk Knemeyer & David V. Heron
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
Episodes
Mentioned books

Mar 11, 2025 • 53min
BtC - Scott Rogers on Prototyping
Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.

Mar 4, 2025 • 54min
Civ Series Finale Part 1 - Civilization VII
The time has finally come; Civilization VII is out! After many hours with the game, Dirk and David come together to share their thoughts on the game. Did it live up to the hype? How does Civ VII stack up to previous games? Will David ever play another Civ game again? All these questions and more on part 1 of 2 for TGDRT’s Civ Series Finale. Topics include the power of the butterfly effect, the loss of narrative and flavor, troubles with map generation, and the sum effects of the new systems.

Feb 25, 2025 • 36min
BtC - Naming Games with Peter Hayward
Peter Hayward, an Australian game designer now in Los Angeles, shares his insights on the crucial art of naming games. He discusses how a strong title can influence the perception of a game from the start, affecting both pitching and publishing. The conversation covers the role of thematic elements, like those in his game Fiction, and the importance of collaboration in crafting names that resonate. Peter also navigates the challenges of trademark issues and the significance of uniqueness in a saturated market, revealing the intricacies of successful game design.

Feb 18, 2025 • 1h 3min
Civ Series 10 - Listener Questions
Civilization 7 approaches! As we prepare to share our thoughts on Civ 7, we answer another round of listener questions. Topics include Dirk and David’s ideal Civ game, how to approach kingmaking in multiplayer games, and why diplomacy in Civilization is often so underwhelming.

Feb 11, 2025 • 46min
BtC - Sen-Foong Lim on Motivation
This week on Behind the Cardboard, Ellie is joined by Sen-Foong Lim, ENNIE winner and designer of Mind: MGMT, Corpse of Discovery, and The Revenant Society.

Feb 4, 2025 • 1h 8min
Civ Series 9 - Where are we now with Soren Johnson
Soren Johnson, the mastermind behind classics like Civilization IV and Old World, joins the discussion. He highlights excitement and concerns surrounding Civilization VII, touching on desirable changes and new mechanics. The conversation covers the evolving 4X gaming landscape and the resurgence of player interest in strategy games. Soren also delves into challenges in game design, emphasizing the balance of complexity and accessibility. His insights on optimizing gameplay mechanics and innovative combat systems make for a fascinating listen!

Jan 29, 2025 • 37min
BtC - Daryl Andrews on Generating Ideas
Ellie Dix is joined for the inaugural episode of Behind the Cardboard by Daryl Andrews, designer of Sagrada, The Real Truth, and Kodama 3D among many others. Together, they discuss Daryl’s career, how he comes up with new games, and how he pitches to publishers. How long to stick with an idea, where to put them, and how should you keep track of them? All this and more in Behind the Cardboard.

Jan 21, 2025 • 54min
#334 New Year, New Format, New Us
2024 was an excellent year for game design, and 2025 is looking to be even better. As time moves forward, TGDRT must evolve just as our favorite games do. Dirk and David discuss the state of the show; what worked, what didn’t, and what the future holds for the show. They also announce TGDRT’s brand new programming, Roundtable Retrospective and Behind the Cardboard with Ellie Dix, discussing the exciting new content focused on the behind the scenes of making games.

Jan 7, 2025 • 52min
#333 App-Integration with Andrew Fischer
Dirk and David are joined by Andrew Fischer, lead designer of the Cosmere RPG. In this first of two interviews, the crew discusses Andrew’s career, from working at Fantasy Flight Games to being the lead designer of the world’s biggest Kickstarter game. Topics include the pros and cons of app-integration for games, surprise elements in RPGs, and the GM-less nature of games like Gloomwood.

Dec 24, 2024 • 37min
#332 Listener Questions with Ellie Dix Show
The Game Design Round Table rounds out its best year yet with another set of Listener Questions! Dirk and David are joined by Ellie Dix once more to answer your questions about hidden information, designing for different group sizes, and exploring a world in which you only played board games once.