The Game Design Round Table

Dirk Knemeyer & David V. Heron
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6 snips
Jul 30, 2025 • 1h 3min

Season: RPG - Listener Question

Today, Dirk and David come together to answer some listener questions from the Discord. Most of these questions surround RPG's, although the discussions branch out into deeper waters, as the two of them dissect some of the themes brought up by various listeners.
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Jul 23, 2025 • 55min

BtC - Special Edition: Dominic Crapuchettes

In this special edition of Behind the Cardboard, host Ellie Dix sits down with legendary game designer and publisher Dominic Crapuchettes, the creative mind behind Say Anything, Wits and Wagers, and Evolution. They explore how Dominic captures a game's intended experience, the role of playtesting when publishing, and the creative tension between designing for fun vs. marketability. Plus, hear the surprising story behind organizing the first US game convention. Packed with insight, inspiration, and behind-the-scenes stories, this is a must-listen for game design enthusiasts.
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Jul 15, 2025 • 27min

Season: RPG - Serious Games Pt.2

Host Kathryn Hymes (@katehymes, thornygames.com) is joined by renowned designers Jason Morningstar (bullypulpitgames.com) and Randy Lubin (@randylubin, randylubin.com) to explore the world of "serious games"—games designed for education, training, and social impact. They share unique game experiences, discuss the challenges of designing beyond entertainment, and debate the usefulness of the "serious games" label.
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Jul 8, 2025 • 48min

Season: RPG - Serious Games Pt.1

Host Kathryn Hymes (@katehymes, thornygames.com) is joined by renowned designers Jason Morningstar (bullypulpitgames.com) and Randy Lubin (@randylubin, randylubin.com) to explore the world of "serious games"—games designed for education, training, and social impact. They share unique game experiences, discuss the challenges of designing beyond entertainment, and debate the usefulness of the "serious games" label.
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Jul 3, 2025 • 37min

BtC - Sydney Engelstein on Delivering a Winning Pitch

Ellie Dix sits down with Sydney Engelstein to unpack what makes a game pitch succeed — and fail. Sydney shares some of the worst pitches she's witnessed, what separates a great pitch from a weak one (regardless of the game itself), and how designers can present themselves with confidence. They also explore whether physical prototypes are always necessary, how passion plays into the pitch, and Sydney's own experiences as a game designer.
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Jun 19, 2025 • 40min

BtC with Danielle Reynolds on Preparing for Pitches

Host Ellie Dix sits down with Danielle Reynolds to dive deep into the art of pitching tabletop games. Danielle shares what draws her to the process, the essential skills designers need, and how to approach pitch decks (and their alternatives). They also discuss common prep mistakes and get to know Danielle beyond the pitch. Whether you're new to pitching or looking to level up, this episode is packed with insight and practical advice.
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Jun 10, 2025 • 49min

Season: RPG - Randy Lubin - RPGs in Organizational Settings

In this episode, we are joined by Randy Lubin, a well known game designer who has had experience in RPGs, Tabletop gaming, and Mega games. We will dive into the complexities of Mega games as well as what it means to develop games with big world thinking, such as political themes - bringing real world problems to the world of gaming.
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Jun 3, 2025 • 44min

BtC- Dave Neale on Identifying Potential Publishers

Today, Ellie Dix and Dave Neale dive into the complexity of forming publisher relationships, as well as choosing the correct publisher. Taking a perspective from both experienced designers and beginner designers, creating a roadmap for finding and establishing these relationships based on many of the past experiences they both have encountered.
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May 27, 2025 • 48min

Season: RPG - Interlude: The First Round Table

Dirk Knemeyer and David Heron look back on TGRT's most recent topics, along with taking time to dive into many of the conversations brought up by Ellie Dix in BtC. Sharing thoughts about co-design and comparing the communities in tabletop and digital design, which Ellie has brought up with past guests. The two also look back on some of the bigger ideas brought up by conversations in their RPG season.
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10 snips
May 21, 2025 • 52min

BtC - Isaac Vega on Self Publishing

In this conversation, Isaac Vega, co-founder of Rose Gauntlet Entertainment and designer of hits like Dead of Winter, shares his insights on self-publishing board games. He discusses the stark differences between self-publishing and working with traditional publishers, emphasizing the commitment required for marketing and distribution. Isaac also highlights the importance of honest feedback and knowing your audience to ensure your game resonates. Along the way, he reveals the joys of player connections and the challenges of perfecting designs.

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