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The Game Design Round Table

Latest episodes

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May 21, 2024 • 58min

#317 Earthborne Rangers with Andrew Navaro

Dirk and David are joined by Andrew Navaro, creator of open-world board game Earthborne Rangers. They discuss how Earthborne Rangers was developed, and the lessons learned from the project. Topics include the making of an open-world board game, diverging story paths, expansions, and when to stop supporting an ongoing game.
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7 snips
May 7, 2024 • 55min

#316 Citizen Sleeper with Gareth Damian Martin

Dirk and David meet with Gareth Damian Martin, creator of In Other Waters and Citizen Sleeper. They discuss Gareth’s design journey, as well as the process of creating Citizen Sleeper. Topics include the use of tabletop mechanics in video games, when to obscure probabilities, using literary prose effectively, and how a game of Citizen Sleeper develops as it’s played.
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5 snips
Apr 23, 2024 • 52min

#315 Civilization Series 3

In this engaging discussion, the hosts dive into their experiences with Millennia, the latest 4X game from C Prompt Games and Paradox Interactive. They explore innovative gameplay dynamics that allow for more exploratory strategies. The complexities of age progression, resource management, and the strategic depth across different gameplay aspects are thoroughly examined. The hosts also reflect on the evolving nature of game development and express excitement for future updates and expansions.
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6 snips
Apr 9, 2024 • 57min

#314 Designing to Ship with Xalavier Nelson Jr

Dirk and David interview prolific designer and leader Xalavier Nelson Jr. They discuss Xalavier’s illustrious and busy career, focusing on his philosophy of how to ship a game as well as knowing your own capabilities. Topics include his work and inspiration for El Paso, Everywhere, how he manages to produce so many games, treating staff fairly and with respect, and the benefits of working within your box.
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Mar 26, 2024 • 57min

#313 Civilization Series 2

Dive into the addictive allure of 4X strategy games as hosts dissect the 'just one more turn' phenomenon. They reflect on their experiences with Civilization games and the new title, Humankind, emphasizing strategic engagement and pacing. The conversation also touches on how personal values resonate within game choices, while critiquing terminology and themes in game design, shifting towards a more thoughtful gaming language. Plus, explore the balance of cooperation versus conflict and innovative mechanics shaping the future of strategy games.
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4 snips
Mar 12, 2024 • 56min

#312 Civilization Series 1

Soren Johnson, a digital game designer celebrated for his work on the Civilization series and creator of Old World, joins the discussion. They reflect on the profound legacy of Civilization, sharing nostalgic experiences and its impact on gaming. The conversation dives into the essence of 4X gameplay, tracing the evolution from minimalist designs to modern complexity. Excitement builds around anticipated features in Civilization VII, along with challenges in achieving deeper gameplay and addressing competition from emerging titles in the genre.
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Feb 27, 2024 • 53min

#311 Innovating Themes with Anna Anthropy

Dirk and Kathryn Hymes meet this episode to talk with Anna Anthropy, digital and tabletop designer known for her prolific work with non-traditional themes. They discuss Anna’s career in game design, and her path into becoming an educator. Topics include why violence is an attractive game element, dealing with releasing art and it no longer being one’s own, one page games, and the absence of sex as a theme or topic.
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6 snips
Feb 14, 2024 • 47min

#310 Listener Questions

Discussion on differences between mobile and desktop games, brokenness in game design, approaching licensing partnerships, game genealogies, and balancing innovation and familiarity in game design.
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Jan 30, 2024 • 55min

#309 Industry and Loose Leaf with Tanya X. Short

Dirk and David are joined by Tanya X. Short, Captain of Kitfox Games. They discuss the balance between appealing to market sensibilities and following one’s own interests, and how to make them work together. They also discuss the difficulty in funding projects with non-normative themes, barriers toward funding indie games, and the unique problems and solutions created while making Loose Leaf.
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Jan 16, 2024 • 51min

#308 Narrative AI with Emily Short

Emily Short, legendary interactive fiction writer and creative director of Failbetter Games, discusses modeling relationships in games, player psychology and information sharing, and the use of game AI in non-combat experiences.

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