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The Game Design Round Table

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Aug 27, 2024 • 57min

#324 Civilization Series 6: Civ 7 First Look

Civilization 7 has been unveiled, sparking excitement with new mechanics and the potential addition of RPG elements. The hosts dive into multiplayer challenges and counterpicking strategies, all while analyzing city mechanics in the new hex-based system. Historical influences on urban planning create a rich backdrop for strategic depth. They also discuss how innovations in trade and diplomacy could redefine gameplay dynamics, leaving fans buzzing about the future of the series.
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5 snips
Aug 13, 2024 • 51min

#323 Tunic with Andrew Shouldice

Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew’s attitude toward storytelling, how to manage a project long-term, how to focus on what’s important, and knowing when you need help.
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Jul 30, 2024 • 56min

#322 Future of Legacy Games with Rob Daviau

In this episode, Dirk and David welcome Rob Daviau, known for creating legacy board games. They discuss what Rob has been working on, the process of designing legacy games, staying true to the original, and the future of the company's vision.  
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5 snips
Jul 16, 2024 • 47min

#321 Civilization Series 5 with Will Thompson

Will Thompson, an instructional game designer and the creator of Winter Rabbit, joins to discuss integrating Indigenous technologies and values into gaming. He highlights the importance of cultural representation, showcasing how Cherokee artists influence his work. The conversation dives into the unique governance systems of Indigenous cultures, challenging existing game frameworks with the Four C's—conservation, continuation, cultivation, and competition. They also explore the rich history of Mississippian culture and its implications for modern gaming narratives.
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Jul 2, 2024 • 57min

#320 Civilization Series 4

Join Dirk and David as they dive into the Civilization series, offering fresh insights on Civilization 6. They discuss the challenges of its interface and early game dynamics, while exploring the Terra map's gameplay strategies. The hosts debate the evolution of city-states and the need for innovative technology progressions. They also highlight the importance of impactful district mechanics and advocate for a deeper integration of religion in 4X games. Expect engaging discussions on map designs and enhancing player experiences!
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Jun 18, 2024 • 58min

#319 Listener Questions June 2024

Join us for another round of listener questions! David and Dirk discuss topics such as whether and how to avoid game-breaking synergies, what impact finances has on the love of design, and balancing strategy and role play mechanics.
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Jun 4, 2024 • 54min

#318 Modules and RPGSEA with Pam Punzalan

Dirk and David are joined by Pam Punzalan, known for her work on personal projects such as Navthem’s End and A Rising Tide, as well as commissioned pieces for Dungeons and Dragons, Blades in the Dark, and Starfinder. Together, the trio discusses the differences between producing hired work and indie projects, as well as the importance of RPGSEA. Topics include how her cultural background affects her work, queerness and race as themes, the processes surrounding commissioned games and working with an editor, tactics games, and being a working TTRPG designer.
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May 21, 2024 • 58min

#317 Earthborne Rangers with Andrew Navaro

Dirk and David are joined by Andrew Navaro, creator of open-world board game Earthborne Rangers. They discuss how Earthborne Rangers was developed, and the lessons learned from the project. Topics include the making of an open-world board game, diverging story paths, expansions, and when to stop supporting an ongoing game.
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7 snips
May 7, 2024 • 55min

#316 Citizen Sleeper with Gareth Damian Martin

Dirk and David meet with Gareth Damian Martin, creator of In Other Waters and Citizen Sleeper. They discuss Gareth’s design journey, as well as the process of creating Citizen Sleeper. Topics include the use of tabletop mechanics in video games, when to obscure probabilities, using literary prose effectively, and how a game of Citizen Sleeper develops as it’s played.
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5 snips
Apr 23, 2024 • 52min

#315 Civilization Series 3

In this engaging discussion, the hosts dive into their experiences with Millennia, the latest 4X game from C Prompt Games and Paradox Interactive. They explore innovative gameplay dynamics that allow for more exploratory strategies. The complexities of age progression, resource management, and the strategic depth across different gameplay aspects are thoroughly examined. The hosts also reflect on the evolving nature of game development and express excitement for future updates and expansions.

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