
The Game Design Round Table
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
Latest episodes

Apr 22, 2025 • 43min
BtC - Mandela Grandon on Co-Designing
Ellie Dix is joined by Mandela Grandon, designer of Glasgow, Overstocked, and The Shakespeare Game. They talk about the benefits and process of co-design, the difficulties in working with another person, and how to even get a co-designer. They also discuss the finer points, like how to address experience gaps, outline goals and partnership structure, and when it doesn’t work out.

Apr 15, 2025 • 48min
RPG - Cosmere RPG with Andrew Fischer
The season of RPGs starts off with flare! Dirk and David are joined once more by Andrew Fischer, here to discuss his experience designing the Cosmere RPG. They discuss the difficulties in adapting the expansive work of Brandon Sanderson, the unique mechanics developed for the system, and the difficulty in bridging the gap between readers new to RPGs, and experienced gamers with no knowledge of The Stormlight Archive. They also discuss introducing narrative mechanics to a crunchier system, what Andrew has learned from this project, and what’s next for him.

Apr 8, 2025 • 40min
BtC - Rikki Tahta on Designer Community
In this episode, Ellie chats with Rikki, creator of Coup, The Chameleon, and Melee, about his inspiring journey in design. He highlights the importance of process and how a supportive community has influenced his path. They discuss what makes the design community unique and the benefits of connecting with fellow creatives.

Apr 1, 2025 • 1h 4min
Season: RPG - Prologue
TDGRT kicks off its first season on RPGs with a discussion on Dirk and David’s experiences, and where they want to take the season from here. They talk about the pros and cons of modern Dungeons and Dragons, and alternative styles of game design that better suit different genres of play.

Mar 25, 2025 • 39min
BtC - Adam Porter on Playtesting
Ellie Dix is joined by Adam Porter, designer of Kompromat, Pikoko, and Doodle Rush. Together, they discuss the playtesting process, why it’s so important, and the biggest mistakes people make while playtesting. Topics include tracking confusion during sessions, structuring how and what feedback is given, and being a good playtester.

Mar 18, 2025 • 58min
Civ Series Finale Part 2 - Civilization VII
Dirk and David continue their discussion in part 2 of TGDRT’s Civilization Series Finale! They dive into many of the systems that didn’t work for them, and what they wish had been done instead. Topics include religion and trade, the problems with Civ VII’s map generation, and the costs associated with stripping away flavor in favor of starker mechanics. They also talk about what’s next for TGDRT, and wrap up the Civilization series. Most importantly, is David actually done with Civilization games?

Mar 11, 2025 • 53min
BtC - Scott Rogers on Prototyping
Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.

Mar 4, 2025 • 54min
Civ Series Finale Part 1 - Civilization VII
The time has finally come; Civilization VII is out! After many hours with the game, Dirk and David come together to share their thoughts on the game. Did it live up to the hype? How does Civ VII stack up to previous games? Will David ever play another Civ game again? All these questions and more on part 1 of 2 for TGDRT’s Civ Series Finale. Topics include the power of the butterfly effect, the loss of narrative and flavor, troubles with map generation, and the sum effects of the new systems.

Feb 25, 2025 • 36min
BtC - Naming Games with Peter Hayward
Peter Hayward, an Australian game designer now in Los Angeles, shares his insights on the crucial art of naming games. He discusses how a strong title can influence the perception of a game from the start, affecting both pitching and publishing. The conversation covers the role of thematic elements, like those in his game Fiction, and the importance of collaboration in crafting names that resonate. Peter also navigates the challenges of trademark issues and the significance of uniqueness in a saturated market, revealing the intricacies of successful game design.

Feb 18, 2025 • 1h 3min
Civ Series 10 - Listener Questions
Civilization 7 approaches! As we prepare to share our thoughts on Civ 7, we answer another round of listener questions. Topics include Dirk and David’s ideal Civ game, how to approach kingmaking in multiplayer games, and why diplomacy in Civilization is often so underwhelming.
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