The Game Design Round Table

Season: RPG - D&D with Mike Mearls

Dec 9, 2025
Mike Mearls, a veteran game designer and key figure behind Dungeons & Dragons 5th Edition, shares rich insights into tabletop RPGs. He discusses the balance between imagination and structure in D&D, emphasizing the importance of strong GMs and streamlined rules. Topics include the challenges of online discourse, how to foster inclusive play, and the power of simple mechanics like a torch timer. Mearls also advises aspiring designers to start small, focus on playtesting, and create accessible games that enhance storytelling.
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INSIGHT

Platform Shifts Trump Features

  • Mearls argues platform shifts, not incremental features, displace dominant games like D&D.
  • CRPGs and MMOs beat D&D by changing the platform, so small TTRPG changes rarely dethrone it.
ANECDOTE

Kids Reveal TTRPG Essentials

  • Mike Mearls ran a hugely simplified game for two 10-year-olds that used single-roll beneath-stat checks and visible hit points.
  • The kids focused on storytelling and checked mechanics only occasionally, proving a tiny framework can create rich play.
INSIGHT

Play Mode Shapes Business Models

  • Players' relationship to a game determines what they buy: Magic rewards ongoing interaction, RPGs sell books but players rarely read them.
  • That difference explains why TTRPGs struggle to monetize recurring engagement like card games do.
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