
#293 Interview with Mark Rosewater
The Game Design Round Table
How to Communicate Language in a Game
I'm interested about if you've had any language because you are articulating what I've tried to articulate and I have like many decks where I've gone. You kind of want your player to go okay here's lots of things, you can't do all of them, pick some of them and then we'll make sure that they interact in cool ways but not necessarily ways that are open-ended enough so the audience get to sort of find things that we didn't find. it's that module that open-endedness that really shines.
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