The Game Design Round Table cover image

#293 Interview with Mark Rosewater

The Game Design Round Table

CHAPTER

How to Be a Good Game Designer

Mark Rosewater: The most important lesson I have learned with young game designers is there's a moment where you realize that you're not the audience. One of the things that's really important to understand is that the vast majority of players want something different. Once you get good at designing for people who aren't you, then you can make games that you don't even like but other people love. Mark it's been a real pleasure thank you so much for being on the show T G D R T.

00:00
Transcript
Play full episode

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner