The AIAS Game Maker's Notebook

Kena: Bridge of Spirits with Mike and Josh Grier

Nov 8, 2021
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Episode notes
1
Introduction
00:00 • 2min
2
Dust Em - Is That a Good Idea?
01:39 • 3min
3
Game Development - What We Learned From the Film World
04:55 • 3min
4
The Ct Problem Solving Challenge
07:58 • 3min
5
Game Development
10:29 • 4min
6
The Terror of Usability Testing
14:22 • 2min
7
How Do You Prioritize What's Most Important During Development?
16:43 • 4min
8
Using the Rot to Drive Emotion
20:20 • 2min
9
How to Get the Combat Right in the Game?
22:23 • 4min
10
Is the Controller Responsive?
25:58 • 2min
11
Synematics in Game - What's Your Approach?
28:13 • 4min
12
Is There a Team in the Studio?
32:22 • 4min
13
Working Remotely in a Post Pandemic World?
36:30 • 3min
14
Do You Spend a Lot of Time Together?
39:42 • 3min
15
How Did You Decide to Split Up Those Responsibilities?
42:49 • 2min
16
The Culture at Amberlap
44:24 • 4min
17
Is Remote Caue a Good Thing?
48:52 • 3min
18
Making Games Is Hard
52:06 • 3min
19
Working Within Constraints
54:46 • 3min
20
How Did the Pandemic Affect Your Culture?
57:20 • 2min
21
I Think It Was Easier for Us, Cous We Were a Smaller Studio
59:38 • 5min
22
The Game Show - A Great Moment for Everyone
01:05:04 • 1min
23
The Insomnia Game Trailer
01:06:30 • 2min
24
I'm Hopeulyv Paid Off
01:08:49 • 6min
25
Making Games for Middle Schoolers and High Schools
01:14:35 • 4min
26
Makeitjs - It's the Easy Way to Make Games
01:18:09 • 3min
27
Is Kenna Authentic in Terms of Her Background and Influences?
01:21:17 • 2min
28
Is There a Future Forembrelab?
01:23:43 • 3min