
Kena: Bridge of Spirits with Mike and Josh Grier
The AIAS Game Maker's Notebook
00:00
The Ct Problem Solving Challenge
"I feel like on the film side, being in the post world, after things have been shot, you don't have a lot of flexibility," he says. "So losing some of that rigidity in our past life going into the game stuff made, you know, decision making just different,. And a lot more factors to consideron the game develmen side."
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