
Kena: Bridge of Spirits with Mike and Josh Grier
The AIAS Game Maker's Notebook
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Game Development
The control that you have when making a film is similar to games, he says. Play testing and not being afraid of it helped the team get over their initial hesitancy about showing off an early version - but they still had more work to do. "I know it ws wi whic in the road for us," said Mike O'Brien on his experience as a game developer. 'But i think much you once you sort of came totha realization embrace s,' he added.
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