
Kena: Bridge of Spirits with Mike and Josh Grier
The AIAS Game Maker's Notebook
00:00
The Terror of Usability Testing
"We always, we had ambitions of being like gabicans ot of this plat test," he says. "But inevitably, when someone 's playing the game, everyony stops and his look is just as glued to the screen." He adds that player feedback is so valuable it's hard to look away from - even if you have other tasks on your plate. But also, wll be found. I don't know how mike feels about this, but when we were all watching it together, we could iterate on ideas extremely fasta,. The feedback loop was like, oh, we ought we both just saw something at the same time.
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