4min chapter

The AIAS Game Maker's Notebook cover image

Kena: Bridge of Spirits with Mike and Josh Grier

The AIAS Game Maker's Notebook

CHAPTER

How to Get the Combat Right in the Game?

The game grew in scope over the course development, but originally it was going to be even shorter than it is now. One of the big advantages that i would think we'd had as a smaller, first time dev was our animation background. Laveraging that into ike, that's everything in combat, from the enemyes, the way cannon moved, added to the play or feel. And man, just, we could just lean on that resource ind turms of team members,. Having done it a lot, having a lot of experience in production with it. I think that was secret sauc onit not the right word, because everybody knows that animation is vealy important. But

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