The AIAS Game Maker's Notebook cover image

Kena: Bridge of Spirits with Mike and Josh Grier

The AIAS Game Maker's Notebook

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Using the Rot to Drive Emotion

The rot action came in midway through productione. It was a necessity of the speed of combat really, ecause there were multiple modes for controlling the rot and just like, ow fast the enemi's were moving,. And that sort of tone of combat, we needed a quick way to get them out and get them doing something that's useful to you m. "I think itas pretty niceit absolutely is," says developer Emile Zuckerman.

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