
Kena: Bridge of Spirits with Mike and Josh Grier
The AIAS Game Maker's Notebook
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Is the Controller Responsive?
It's often under appreciated how difficult it is to get fluid animation feeling responsive when you're on a controller. We ended up bilding tools be like, if the player doesn't imput anything, let the animation play out. But as soon as they play, as soon as thiy imput er anything, we interrupt that attack. And no, cancel it. Man, you get a litl bit of popping her and there. The winds are just, like, the responsiveness of the controller or outweigh any negatives from a limitof, you know, frames.
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