4min chapter

The AIAS Game Maker's Notebook cover image

Kena: Bridge of Spirits with Mike and Josh Grier

The AIAS Game Maker's Notebook

CHAPTER

How Do You Prioritize What's Most Important During Development?

Iwaa, we don't have a very good one prioritizing. We always trid to put the most weight on things that are going to plackte impact the player emotionally. And i think it's hardest in the beginning of development when you're still figuring out what the game is. Igs might not do better wer some ideas, but iation is really tough. When the team is so small, every problem seems big, right? And every problem seems like it wan on every one at the same time.

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