Eggplant: The Secret Lives of Games

13: Procedural Storytelling with Tanya X Short

Feb 28, 2019
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Episode notes
1
Introduction
00:00 • 2min
2
How to Write a Procedural Generation Book
01:37 • 2min
3
DT's Ujet I Run
03:53 • 2min
4
Tanya's Game Moon Hunters
05:46 • 4min
5
Moon Hunters for Couples
09:51 • 5min
6
How I Got Into Game Design
15:09 • 3min
7
How to Make a Procedural Game
18:17 • 2min
8
The Evolution of Procedural Elements in Diablo
20:31 • 2min
9
The Maslowian Hierarchy of Needs in Age of Conan
22:05 • 3min
10
Moon Hunters: A Procedural Generation of Characters
24:47 • 3min
11
The Importance of Player-Oriented System Design
27:41 • 5min
12
The Maximumist Approach to Game Design
32:26 • 4min
13
The Importance of Transparency in Game Design
36:43 • 2min
14
How to Start Building Prototypes for a Systemy Proc Genie Game
38:29 • 3min
15
How Much of Your Proctia Is Procedural?
41:15 • 3min
16
Procedural Generating in Game Design
44:03 • 3min
17
Moon Hunters: Perma Progress in Roguelikes
46:52 • 3min
18
The Graveyard: A Metaphysical Space
49:33 • 4min
19
What Is Up With Mudds?
53:48 • 6min
20
Escape: A Love Letter to Mudds
59:26 • 3min
21
Battle Royale: A History of Roguelikes
01:02:47 • 2min
22
Battle Royale Games and Roguelikes
01:04:22 • 4min
23
The Daily and Boyfriend Dungeon
01:08:31 • 2min
24
The Weekly Challenge
01:10:02 • 4min
25
Jeff Bandi and the Jetpack
01:13:51 • 3min
26
How to Kill a Shopkeeper on a Level
01:16:25 • 3min