Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Introduction
00:00 • 2min
How to Write a Procedural Generation Book
01:37 • 2min
DT's Ujet I Run
03:53 • 2min
Tanya's Game Moon Hunters
05:46 • 4min
Moon Hunters for Couples
09:51 • 5min
How I Got Into Game Design
15:09 • 3min
How to Make a Procedural Game
18:17 • 2min
The Evolution of Procedural Elements in Diablo
20:31 • 2min
The Maslowian Hierarchy of Needs in Age of Conan
22:05 • 3min
Moon Hunters: A Procedural Generation of Characters
24:47 • 3min
The Importance of Player-Oriented System Design
27:41 • 5min
The Maximumist Approach to Game Design
32:26 • 4min
The Importance of Transparency in Game Design
36:43 • 2min
How to Start Building Prototypes for a Systemy Proc Genie Game
38:29 • 3min
How Much of Your Proctia Is Procedural?
41:15 • 3min
Procedural Generating in Game Design
44:03 • 3min
Moon Hunters: Perma Progress in Roguelikes
46:52 • 3min
The Graveyard: A Metaphysical Space
49:33 • 4min
What Is Up With Mudds?
53:48 • 6min
Escape: A Love Letter to Mudds
59:26 • 3min
Battle Royale: A History of Roguelikes
01:02:47 • 2min
Battle Royale Games and Roguelikes
01:04:22 • 4min
The Daily and Boyfriend Dungeon
01:08:31 • 2min
The Weekly Challenge
01:10:02 • 4min
Jeff Bandi and the Jetpack
01:13:51 • 3min
How to Kill a Shopkeeper on a Level
01:16:25 • 3min