
13: Procedural Storytelling with Tanya X Short
Eggplant: The Secret Lives of Games
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How to Start Building Prototypes for a Systemy Proc Genie Game
Adam: " procedural generation specifically is writing out action by action and consequence by consequence exactly the kind of player moment that i'm looking for to build with my systems" Zach: "I know for a fact that tarnadams from door fortress does something similar. I think his chapter in our upcoming book goes into more detail about how he works backwards from user stories to build new systems." Adam: "It's so wild how many ways there are to go in on working on a game design yeah"
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