
13: Procedural Storytelling with Tanya X Short
Eggplant: The Secret Lives of Games
00:00
The Maximumist Approach to Game Design
In terms of your process like you mentioned that you added things and then what I actually thought was really cool is that you when you start editing them at the time they happened then the causality like the connection was much stronger but in theory you could you know treat it like a spreadsheet and basically be rendering everything and then dialing it back later on. We are fairly I guess you call it traditional process oriented so maybe it's because of my education but we make mock-ups of what our game is going to look like and we iterate on those.
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