
13: Procedural Storytelling with Tanya X Short
Eggplant: The Secret Lives of Games
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Moon Hunters: Perma Progress in Roguelikes
moon hunters is actually not the same thing as spelunky. It's really in my opinion about and about kind of the story generation and the character generation so did any of that kind of calculus come into play in terms of when you're deciding whether to put in permanent upgrades? We went back and forth quite a bit but we very quickly identified that our game was not a skill mastery gameOur game was not, says John axon who played boyfriend dungeon at dream hack montreal on ps4.
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