
13: Procedural Storytelling with Tanya X Short
Eggplant: The Secret Lives of Games
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How I Got Into Game Design
Nick says his origins as a game developer are definitely not procedural. He was in love with an online text world called mudds back in the 90s. Morrowind made him think wow if I could contribute to making a virtual world then you know I'll have contributed something good, he says. Nick: "It's much more fun to develop and so it's kind of hard to to leave that tool in the toolbox"
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