
13: Procedural Storytelling with Tanya X Short
Eggplant: The Secret Lives of Games
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Procedural Generating in Game Design
The most common problem i see with people starting in procedural generation is that everything kind of ends up tasting the same well. The biggest inspiration for me from procedural storytelling in game design is that stories are really complicated and of all the things that we could try to generate stories will probably be the last thing we do so very convincingly, she says. "I don't feel like we're anywhere near even settling on the base approach"
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