Eggplant: The Secret Lives of Games cover image

13: Procedural Storytelling with Tanya X Short

Eggplant: The Secret Lives of Games

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The Maslowian Hierarchy of Needs in Age of Conan

A character that wants to do something is more easily perceived and understood than a character that want to not do something. These unfortunately make for the least compelling personality in a generated setting as they may appear identical to simply average or disinterested characters. You also had really a funny anecdote there about noticing uh the sort of how the age of Conan's AI worked that you were playing. I was hoping you could reveal us with that because I like that a lot. Sure yeah my my very first full-time designer position was at age of Conan and I'd already been playing at Conan for you know a month or two in the lead up to the jobBecause it had just launched I was a big fan

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