Eggplant: The Secret Lives of Games

20: Going Into the Void (Bastards) with Cara Ellison and Farbs

Jun 6, 2019
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Episode notes
1
Introduction
00:00 • 1min
2
Embed With Games: Kara Ellison's Book Review
01:29 • 2min
3
How Harvey Smith Met Harvey Smith
03:23 • 2min
4
Game Dev in Canberra
05:11 • 2min
5
The Launch of Void Bastards
06:52 • 1min
6
Irrational: A Game I Can Play Forever
08:19 • 2min
7
Card Hunter: A Systemic First Person Shooter
10:04 • 2min
8
Rogue Legacy: A Finishable Game
11:49 • 2min
9
Cara's Legacy
13:56 • 2min
10
How to Write a Game That's Not Carved in Stone
15:34 • 4min
11
The Pirates and the Pirates
19:38 • 2min
12
The Randomness of the Stanley Parable
21:12 • 2min
13
The Non-Linear Approach to Writing RPGs
23:25 • 3min
14
The Importance of Motivation in Games
26:05 • 2min
15
The Dark Side of the UK Government
27:49 • 2min
16
The Randomness of Progression in Rogue Legacy Style
29:23 • 4min
17
How to Play Scrambler Eggs
33:00 • 2min
18
Randomization Principles in Game Design
34:34 • 2min
19
The Power of the Torret
36:10 • 2min
20
How to Design a Game System That's Flexible
37:42 • 2min
21
The Janitors: A Game of Robotics
39:32 • 2min
22
The Jubes: A Game of Survival
41:52 • 2min
23
The Feel of Void Bastards
43:37 • 3min
24
System Shock 2: A Bi-Modal Interface
46:44 • 2min
25
The Bimodality of XCOM in First Person
48:19 • 3min
26
The Daily Challenge in Iron Man Mode
51:11 • 1min
27
How to Play Hard Bastard: Single Life Mode
52:39 • 2min
28
How to Play a High Level Vault Bastard Game
54:11 • 2min
29
The Importance of Killing Enemies in Void Bastards
55:47 • 2min
30
How to Play a First Person Shooter
57:17 • 2min
31
How to Recover From Messing Up in Stealth
59:04 • 2min
32
The Role of Flow in Starcraft: The Gathering
01:00:38 • 2min
33
How to Make the Lack of Oxygen Chase You Out
01:02:23 • 2min
34
The Sound Design of a Game
01:03:57 • 2min
35
The Importance of Silence in Games
01:05:30 • 2min
36
Forest Bastards: A Remake of the Robin Hood Story
01:07:03 • 2min
37
The Pirates: A Daily Bastards
01:08:53 • 2min
38
Persistence in Perma Death Generating Games
01:10:33 • 3min
39
How to Design a Game for a Short Time Period
01:13:46 • 2min
40
The Grind of Void Bastards
01:15:22 • 2min
41
How the Game Adjusts to Your Daily Mood
01:16:59 • 2min
42
Dean Walsh's Hair Is So Nice and What Hair Products Do He Use?
01:18:32 • 2min
43
Kenny Jup's Speedrun
01:20:34 • 2min
44
The Co-Op All Journal Entry Run
01:22:21 • 2min
45
How to Survive a Spelunky Week
01:24:04 • 3min
46
How to Kill a Rat in a Cave
01:26:50 • 2min
47
The Waste of Time Zones
01:28:29 • 2min
48
The Black Market Entry
01:30:16 • 2min
49
How to Be a Better Game Designer
01:31:52 • 2min