

20: Going Into the Void (Bastards) with Cara Ellison and Farbs
Jun 6, 2019
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
Introduction
00:00 • 1min
Embed With Games: Kara Ellison's Book Review
01:29 • 2min
How Harvey Smith Met Harvey Smith
03:23 • 2min
Game Dev in Canberra
05:11 • 2min
The Launch of Void Bastards
06:52 • 1min
Irrational: A Game I Can Play Forever
08:19 • 2min
Card Hunter: A Systemic First Person Shooter
10:04 • 2min
Rogue Legacy: A Finishable Game
11:49 • 2min
Cara's Legacy
13:56 • 2min
How to Write a Game That's Not Carved in Stone
15:34 • 4min
The Pirates and the Pirates
19:38 • 2min
The Randomness of the Stanley Parable
21:12 • 2min
The Non-Linear Approach to Writing RPGs
23:25 • 3min
The Importance of Motivation in Games
26:05 • 2min
The Dark Side of the UK Government
27:49 • 2min
The Randomness of Progression in Rogue Legacy Style
29:23 • 4min
How to Play Scrambler Eggs
33:00 • 2min
Randomization Principles in Game Design
34:34 • 2min
The Power of the Torret
36:10 • 2min
How to Design a Game System That's Flexible
37:42 • 2min
The Janitors: A Game of Robotics
39:32 • 2min
The Jubes: A Game of Survival
41:52 • 2min
The Feel of Void Bastards
43:37 • 3min
System Shock 2: A Bi-Modal Interface
46:44 • 2min
The Bimodality of XCOM in First Person
48:19 • 3min
The Daily Challenge in Iron Man Mode
51:11 • 1min
How to Play Hard Bastard: Single Life Mode
52:39 • 2min
How to Play a High Level Vault Bastard Game
54:11 • 2min
The Importance of Killing Enemies in Void Bastards
55:47 • 2min
How to Play a First Person Shooter
57:17 • 2min
How to Recover From Messing Up in Stealth
59:04 • 2min
The Role of Flow in Starcraft: The Gathering
01:00:38 • 2min
How to Make the Lack of Oxygen Chase You Out
01:02:23 • 2min
The Sound Design of a Game
01:03:57 • 2min
The Importance of Silence in Games
01:05:30 • 2min
Forest Bastards: A Remake of the Robin Hood Story
01:07:03 • 2min
The Pirates: A Daily Bastards
01:08:53 • 2min
Persistence in Perma Death Generating Games
01:10:33 • 3min
How to Design a Game for a Short Time Period
01:13:46 • 2min
The Grind of Void Bastards
01:15:22 • 2min
How the Game Adjusts to Your Daily Mood
01:16:59 • 2min
Dean Walsh's Hair Is So Nice and What Hair Products Do He Use?
01:18:32 • 2min
Kenny Jup's Speedrun
01:20:34 • 2min
The Co-Op All Journal Entry Run
01:22:21 • 2min
How to Survive a Spelunky Week
01:24:04 • 3min
How to Kill a Rat in a Cave
01:26:50 • 2min
The Waste of Time Zones
01:28:29 • 2min
The Black Market Entry
01:30:16 • 2min
How to Be a Better Game Designer
01:31:52 • 2min