
20: Going Into the Void (Bastards) with Cara Ellison and Farbs
Eggplant: The Secret Lives of Games
00:00
The Bimodality of XCOM in First Person
I think that the fact that there is very little mission stuff, apart from popping open a map and looking at it, is really that that just came about organically. We didn't need anything else in there. I was very, very happy that I didn't have to spend cognitive, my cognitive overhead on that during tense moments on the ships. That may have been influenced by the Earth Defense Force series of games. Ooh, it's Nick. Oh, God poor Nick. And so, okay, I forgot this idea of a first person game where you're also going into this planning mode, the geoscape. But we felt like we never really got a chance to do that
Transcript
Play full episode