
20: Going Into the Void (Bastards) with Cara Ellison and Farbs
Eggplant: The Secret Lives of Games
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How to Write a Game That's Not Carved in Stone
Cara: This is definitely a game that started being built from game systems first. And then we had to find someone to shoehorn a story in there and then sort of make the two bounce off each other after that. So for me, you always have to consider that I'm like a baby when it comes to this kind of stuff. But obviously I got a lot more. There's two parts to design. Obviously there's the actual writing, but what's more interesting is the initial design of that before you even start writing the words.
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