
20: Going Into the Void (Bastards) with Cara Ellison and Farbs
Eggplant: The Secret Lives of Games
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The Sound Design of a Game
"We've got like 30 seconds of choking noises before you actually take any damage anyway," he says. "The cool thing for me in respect with respect to the sound is that it's relatively often quiet and then it's interrupted by some very jolt drawing thing, which is easily mistakeable for me as an alarm or I got spotted"
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