
20: Going Into the Void (Bastards) with Cara Ellison and Farbs
Eggplant: The Secret Lives of Games
00:00
System Shock 2: A Bi-Modal Interface
"It seems to me that was taken to the next level in Void Bastards," he says. "You do this amazing thing where you have to pick a primary, secondary, tertiary weapon or tool." The game's UI and inventory management is now separated between missions and on missions. 'How early on did you scoped the entire game up front? Because it feels very, very elegant'
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