
20: Going Into the Void (Bastards) with Cara Ellison and Farbs
Eggplant: The Secret Lives of Games
00:00
The Randomness of Progression in Rogue Legacy Style
The game is procedurally generated, but it's also designed to feel like a different level every time you play through. The template of each ship is the same shape and roughly the same rooms, but then you change the walls and what enemies are there and what items. So instead of messing around with the overall layout of each ship, we had Jay, Jay Keever's, designed a whole bunch of them. And then internally within each module, there's randomization. There's randomization about things like, you know, which particular internal walls are going to be there or some other set of prefabs that show up.
Transcript
Play full episode