Education Bookcast

37. A Theory of Fun for Game Design by Raph Koster

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Feb 19, 2017
Are games tasty patterns for the brain to chew on, and can that make them powerful tools for learning? This discussion explores why games grow boring, what their rules and rewards teach us, and how educational games might move beyond outdated skills. It also tackles violence, game art, emergent behavior, and the challenge of designing play that speaks to the human condition.
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