Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Introduction
00:00 • 3min
The Mind Is Learning Things Through Games
02:36 • 2min
Playing a Game Is Like Learning Patterns
04:48 • 2min
What Is a Theory of Fun?
07:07 • 2min
Strategy Games Have a Time Attack Mode
09:16 • 3min
What Games Are, or What Raffkoster Says, Games Are?
12:03 • 1min
What Do Games Teach?
13:27 • 3min
Is There Violence in Games?
15:58 • 3min
What Do Games Teach?
18:39 • 3min
Gambling Machines Teach You Things You Don't Want
21:25 • 2min
Gambling Games - Are They Teaching You the Right Things?
23:31 • 2min
Computer Games That Teach Usophisticated Attitudes
25:36 • 4min
Eventually Every Game's Destiny Is to Become Boring
29:53 • 4min
How to Solve Problems With a Playful Attitude
34:03 • 2min
Game Demographics - What Are They?
36:08 • 3min
Game Designers and Emergent Behavior
39:24 • 2min
Can Games Be Art?
41:18 • 2min
What Is the Core of a Game?
42:59 • 3min
Game Art - The Human Condition
46:12 • 2min
The Ludim Is Also an Artistic Statement
47:49 • 2min
The Obstacles to Making Games That Shape Plants
50:14 • 4min