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37. A Theory of Fun for Game Design by Raph Koster

Education Bookcast

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What Is a Theory of Fun?

Fun is just another word for learning, according to Raffkosa. He also talks about how the brain craves new data, but not necessarily new experiences. To reduce the susceptibility of games to groking, he says that you can add unpredictable extra variables. These are the sorts of things that make a game much more repeatable and replayable.

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