
37. A Theory of Fun for Game Design by Raph Koster
Education Bookcast
00:00
Eventually Every Game's Destiny Is to Become Boring
"Every game's destiny is to become boring because once it's being played enough, then it's just not interesting anymore," says Afro-Gosta. "I don't fully agree with that because there are some games that people can dedicate their lives to chess", he adds. In the previous episode we actually had a definition of fun, which was pleasure with surprises. And in this one I'm talking about things like character development and foreign languages.
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