The AIAS Game Maker's Notebook

Music, Actors, and the Sound of Rats in A Plague Tale: Requiem

Mar 20, 2023
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Transcript
Episode notes
1
Introduction
00:00 • 2min
2
The Importance of Music in Interactive Games
02:16 • 2min
3
How I Learned to Make Sound Design
04:24 • 3min
4
The Importance of Luck in Computer Science
07:39 • 2min
5
The Importance of Music in a Career
09:32 • 2min
6
The Importance of Sound Design
11:47 • 3min
7
The Importance of Feedback on Music
15:13 • 3min
8
The Evolution of Playtail
17:45 • 3min
9
The Origins of Ship
20:38 • 2min
10
The Pecate in the Sun
22:43 • 2min
11
The Last of Us: A Fun Story
25:07 • 3min
12
How to Play Voice of Our in French
28:18 • 2min
13
The Importance of Sound Design in Rat Racing
29:56 • 2min
14
How to Play Rats: The Next Generation
31:42 • 2min
15
How to Manage the Boringness Factor in a Game
33:41 • 2min
16
How to Navigate the Rats in RTP Series
36:00 • 2min
17
Olivier's Passion for Interactive Music Systems
37:38 • 2min
18
The Importance of Cello in Metal Gear Solid
39:47 • 4min
19
The Biggest Challenges in Making a Second Game
43:36 • 3min
20
The Music of Amicia
46:35 • 3min
21
The Sound Design of COVID
49:18 • 2min
22
How COVID Affects Your Workflows
51:34 • 2min
23
The Challenges of Recording a Chorus
53:37 • 3min
24
Ironman's 3D Audio 4
56:12 • 2min
25
The Importance of Sound in Platformers
57:54 • 3min
26
How to Balance Voice Servers in a Narrative Game
01:00:45 • 2min
27
The Academy of Interactive Arts and Sciences
01:02:24 • 2min