
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
The AIAS Game Maker's Notebook
The Last of Us: A Fun Story
It was a risk, but it was really refreshing to have kids doing stuff. We want Manage to drive a young kid like for Hugo especially. It's amazing how much you can get emotionally from that without having to rely on sound design or music because there were no lines initially. Now we can have proper actors. But I can only imagine how you might have had to change your approach if you were like, these actors are terrible,. "We got to just roll with it, I guess, because we've committed"
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