
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
The AIAS Game Maker's Notebook
The Sound Design of COVID
It never feels like, you know, how a lot of games cater their sound and music both to the kind of power fantasy idea. In fact, I don't really associate the music with heroics at all. I think of it as amplifying when it's scary and amplifying When it's sort of supernatural. Those parts seem like those are the priority, especially with the choir,. whose idea was the vocals? Yeah, it's early here. He wanted to work with the Estonian career, and he wanted to working with them for many years. It was not as flexible as on the first one, because we had to record in Estonia, and it was tricky to do the recording
00:00
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.