
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
The AIAS Game Maker's Notebook
The Biggest Challenges in Making a Second Game
The gameplay itself obviously is trying to kind of expand. It's a lot more lively of a world, you actually see towns and people in a far more lively way than the first game. We didn't add the big budgets to... We knew we could do better with a better project but we were like, okay, we want less frustration, we want more actions. I think the term I would say is more open for everything. The second one is less claustrophobic. Yeah, it's...
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