
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
The AIAS Game Maker's Notebook
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Introduction
Austin Wintry talks with Aurelian Peters and Maxim Tuchon, the audio director and senior sound designer for Asobo. They recently launched Plague Tale Requiem, which was up for a bunch of awards at DICE or elsewhere. I asked them all sorts of questions, not least of which was how on earth you sound designed for tens of thousands of dynamically reactive rats.
Transcript
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