
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
The AIAS Game Maker's Notebook
Introduction
Austin Wintry talks with Aurelian Peters and Maxim Tuchon, the audio director and senior sound designer for Asobo. They recently launched Plague Tale Requiem, which was up for a bunch of awards at DICE or elsewhere. I asked them all sorts of questions, not least of which was how on earth you sound designed for tens of thousands of dynamically reactive rats.
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