
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
The AIAS Game Maker's Notebook
How to Balance Voice Servers in a Narrative Game
There's a lot that has to be in that dynamic. I mean, you know, like some of the big underground sort of tomb type environments where you've got your voices. And we need to hear voices really clearly because it's a narrative game. So yeah, and it's always the same problem. You have fun with your itinerations. It's so cool and then the narrative teams, we don't understand the line. Put it in 2D. We obviously didn't want to do this.
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